Cylons were created by man to act as servants and soldiers. They began as rudimentary machines (or so their creators thought), but eventually they evolved. Shortly thereafter, they rebelled. The First Cylon War was long and bloody, and when it ended no one was really sure who won. The armistice was signed and the Cylons just… disappeared into the blackness of space. They weren’t seen or heard from for over 40 years.
Suddenly, that all changed when the Cylons attacked the Twelve Colonies, wiping out nearly all human life. Only a small group remained, and ever since the Cylons have been hunting them down, trying to destroy humanity once and for all.
All Cylon models have certain inherent traits:
-Electronic Interface: no die roll required to interface with a Cylon data port; an additional d6 is added to all actions involving interfacing with computers and networked systems
-Immunities: Complete immunity to almost all forms of disease and radiation
-Physical Push: In times of need (once per hour) they can spend an action to “push,” increasing one physical attribute by +4 steps; the push lasts for one minute and also affects derived attributes; Cylon sleeper agents are not able to do this
-Virtual Immortality: When a Cylon dies, they are automatically downloaded into a new body aboard a Basestar or Resurrection Ship/Hub. They retain all attributes, traits, and skills but not equipment; if they are too far away from a Resurrection Ship/Hub they simply die
-Vulnerabilities: Cylons are extremely susceptible to ancient and/or rare diseases (no adaptive immune system) and certain types of radiation (Light or Heavy)